Where to find us

added ago by FireFlower

Places where you can find and hook up with us:

Bluesky

Discord

Mastodon

Reddit

Youtube

Tinder?

New Arrival: Phoenix Springs

added ago by FireFlower

Phoenix Springs is now available.

Lose yourself in the mystery of Phoenix Springs, a modern and emotional adventure set in a striking neo-noir world. Find your brother Leo and find out where it ends...

New Arrival: Tachyon Dreams Anthology

added ago by FireFlower

Tachyon Dreams Anthology, an old school text-parser sci-fi adventure with vibrant EGA graphics, is now available.

 

 

New Arrival: Melon Head

added ago by FireFlower

Melon Head, a fantastical point and click adventure set in a delirious imaginary world, is now available.

Words from the developer:

After abandoning a few carefully designed gameworlds and story ideas I decided to create a story based on the immediacy of ideas and thinking as fast as possible, sort of like automatic writing. I hope this game inspires players to a similar excercise on their own; to brainstorm fervently in a haze of delirious imagination and break the boredom of the everyday.

New Arrival: Unboxing the Cryptic Killer

added ago by FireFlower

Unboxing the Cryptic Killer is now available.

Team up as detectives in this 2-player co-op puzzle game. Solve puzzles, crack codes, communicate, and outsmart the killer to unravel the cryptic box mystery.

New Arrival: Unsolved Case

added ago by FireFlower

Unsolved Case is now available.

Put on your detective badges and collaborate and communicate to crack codes, solve riddles, and catch the Cryptic Killer.

More feedback!

added ago by FireFlower

What games would you like to see on FireFlower Games in the future? List the game(s) in this form.

It's feedback time!

added ago by FireFlower

We would love more feedback on how to improve. Please fill in this form to help us (and you).

New Arrival: The Phantom Fellows

added ago by FireFlower

The Phantom Fellows is now available.

Explore the town of Elderberry, Colorado and spend 7 days in the life of The Phantom Fellows. Share laughs with the living and the respiratorily challenged in a game where exploration is rewarded and there is more to the story than meets the eye.

Words from the developer:

The Phantom Fellows was made by adventure game fanatic, solo dev and solo dad, Paul Korman. 4 years of full time work went into its creation where Paul clearly poured his heart and soul into every single line of dialog, each hand placed pixel and every key pressed behind the synth heavy score. 

This game was made in part for the adventure game community and for his son, Strummer, as a legacy he could leave behind, where Strummer could explore the world and get a sense of what his dad might say in any given situation encountered in the game. The ghost in the game, Englebert, serves in part as a mentor to Oliver, where subtle philosophical musings and nudges are there to encourage both the games protagonist and Paul's son, to reach their full potential in life.

The Phantom Fellows has heart, lots of laughter and provides endless rewards for the players exploration.

New Arrival: Zly.ii: The Hacked Station

added ago by FireFlower

Zly.ii: The Hacked Station is now available.

Zly.ii is a first-person sci-fi adventure game. Visit an abandoned space station, and try to get a Black Cube while searching for your lost friend...

Comment from the developer:

"This game was first made during a game jam with limited features, due to the conditions of work (limited time), with the purpose of celebrating the 10 years of existence of the Black Cube series - ASA: A Space Adventure was released in Januaray 2013.

Even though Zly.ii is quite a small game compared to others in the series, I worked hard on this final HD Edition, and I took all my time to polish the content (story, localization, features, improved art, game engine, beta test, etc). Even though the game is still made of prerendered 3d backgrounds, Zlyii was a true challenge for me, as it is the very first commercial game that I release that was created in a full 3d engine (Unity), and thus I consider it a big step forward for me as a solo/indie developer.

For all these reasons, I really hope that amateurs of challenging logical puzzles and exploration will enjoy the experience and will send me feedback."

New Arrival: Devil's Hideout

added ago by FireFlower

Devil's Hideout is now available.

The world of Devil's Hideout is pure horror - narratively, aurally, and visually. Playing as Lauren, explore an abandoned hospital and a nearby town to find her young sister. Solve puzzles with the help of her friend Atticus, as you delve the insidious shadows of Devil's Hideout.

New Arrival: D3AD HAND

added ago by FireFlower

D3AD HAND is now available.

It's a point and click comedy adventure game set during the cold war in a soviet bunker. Crack the code, feed the cat, save the world.

New Arrival: The Crimson Diamond

added ago by FireFlower

The Crimson Diamond is now available.

Follow amateur geologist and reluctant detective Nancy Maple to the ghost town of Crimson, Ontario to investigate the discovery of a massive diamond in this retro-inspired, EGA text parser mystery adventure!

A few words from the developer: "I made The Crimson Diamond because I love text parser adventure games and EGA graphics and I missed seeing these things in the games coming out today. So I made my own, including my own personal interests: Mineralogy, geology, local history, and of course… Mystery! I hope you enjoy it!"

New Arrival: Everafter Falls

added ago by FireFlower

Everafter Falls is now available.

Rediscover the simple life. Farm, fish, forge and fight to restore the peace in a cozy and mysterious farming adventure. Features split-screen coop, a helpful pet, automated drones, resourceful pixies, a card-eating progression system, and dangerous dungeons to delve into!

New Arrival: Chronique des Silencieux

added ago by FireFlower

Chronique des Silencieux is now available.

Comment from the developer: "After spring lunches, I used to sit in the garden with my grandmother and listen to her stories. She was born in New York, grew up in Ontario, enrolled in the Royal Navy during WW2 and ended up marrying a French farmer.
After she died, my father and I spent 3 days in her office sorting through 70 years worth of letters, paperwork and souvenirs. We discovered a whole new side to her, with some things new even to her own children.

Her husband, the french farmer, had Alzheimer's disease, so I only knew him in a hospital bed and through my mother's stories.

During those 3 days, there's so much I would have wanted to ask directly to my grandparents, but they belonged to a generation who preferred to keep silent hurtful events and move forward with their life. Only after they're gone do you get the truth about these events that forged their personalities and are the key to better understanding a person.

If playing this game can encourage people to be curious or even nosey about their elders, before it's too late and they regret it, I'm happy."

New Arrival: FLAKE The Legend of Snowblind

added ago by FireFlower

FLAKE The Legend of Snowblind is now available.

"FLAKE was born twenty years ago as a prototype in search of a new concept for adventure games, with character changing depending of good or bad actions he does.
This was a very interesting psychological experiment.
Since then Snowblind world grew in all directions. Wide and deep story with lore from history of the lands. Timetravel and visiting of spiritual world was added to echieve richness of the story and narrative.
The story has lot more to tell...please support the efforts."

New Arrival: The Legend of Skye

added ago by FireFlower

The Legend of Skye is now available.

A classic point & click adventure featuring a young druid who embarks on an important journey, that takes her into a world full of dangers.

Developer Interview - Fabrice from Cowcat Games

added ago by FireFlower

We did an interview with Fabrice, the creator of BROK the InvestiGator; about the game, game development and games in general. Here's what he said:

1. Hi there, tell us a bit about you:

Hi! I’m Fabrice Breton, a 39 year old French solo developer & publisher.
I've always been fascinated by coding and studied programming at university, then I had a "regular job" at a company making software for hospitals for 7 years. And then I decided to "go for it", leave this job and go full indie!

2. What were you favorite game or games when growing up?

I’ve always been playing video games a lot, in varied genres, but I’ve always loved adventure games before anything, in all its forms in the 90’s: JRPGs like the classics Final Fantasy, Chrono Trigger..., point & click adventures like King’s Quest, Broken Sword, Gabriel Knight... adventure/action like Shenmue. More recently, visual novels with investigation like Ace Attorney, Zero Escape or Danganronpa series have become my favorites!

3. When did you start making games?

I've made games all my life, starting with an Amstrad CPC when I was 8 year old. I loved it because it was so simple to use and understand, it really pushed creativity forward! (something I've found enjoying back again by using GameMaker now)

4. What made you start developing games?

When you love playing games, obviously a part of you also wants to make them, to bring your own contribution to the gaming world!

And if I can make a living out of it, isn't that ideal?

5. Why did you decide to make BROK the InvestiGator, what was your inspiration? How did you come up with the idea and story?

Ever since I left my day job in 2014, I had in mind this croc detective character and figured, why not blend two opposite genres by allowing player to solve situations in several ways - by using their brain or by hitting enemies and stuff? It's always been frustrating to me when adventure games don't offer a logical solution. When a door is blocking your way, you could try to lockpick it, but why wouldn't you be able to smash it open as well? Of course, with consequences...!

BROK 1

6. What are your characters based on in the game? For example real life experiences and people, movies etc.

Pretty simple, Brok is inspired by cartoons from the late 80’s/early 90’s, Disney Afternoon and TaleSpin in particular. These series were actually often darker than expected. I love contrasts - between colorful and cute animals, to the dark story with a struggle to survive and anyone can get killed!

7. How would you describe the style of BROK the InvestiGator?

Not a style exactly, but it's for everyone! I tried to make sure all kinds of players can enjoy it, with lots of "quality of life" features. You can skip action/fights, switch chapter, get in-game hints, replay the game by skipping cutscenes and dialogue...

And it even includes full accessibility to blind players - one of the very few games out there with this possibility!

BROK 2

8. What are you most proud of about BROK/what do you like most about it?

Having built a universe and characters that a growing fan community loves!

9. Did you experience any challenges in the development of the game?

Does it count if I say "everything is difficult"? ^^'

Really, there's no easy part when it comes to game development. But if I had to pinpoint particular areas difficult to programming, designing and implementing controls for all options (mouse + keyboard, keyboard only or controller) for both modes and making it possible to switch seamlessly from one control scheme to another was a lot of headaches and some hard choices. Mouse controls prevented from adding grab moves, for example. You don't often see Beat 'em ups with mouse controls, but it was required to make this mix work!

10. Is there anything you think could have been better?

For now I don't have any real regret, only very small things. My background is not artist so I always find my backgrounds and character animations (the ones I did myself) lacking. Also I wish I had delegated more stuff so it wouldn't have taken this long, though!

11. Are there any Easter eggs in the game?

Yeah, including a big one that most players end up using because it gives a WHOLE LOT of money! lol

12. Are you planning on making more games? What will your next game be about in that case?

Yep, I have several BROK related projects in development, of various forms! Too early to announce though! I just released BROK on mobile and on consoles last year, added accessibility and a co-op mode...so give me a break! lol


A big thank you to Fabrice, for taking the time to answer these questions. It was interesting to know more about him and his game.

He has previously made the game Demetrios - The BIG Cynical Adventure. You should check that out as well!

Developer Interview with Dave from Spooky Doorway

added ago by FireFlower

We did an interview with Dave, one of the creators of the two spooky The Darkside Detective games; about the games, game development and games in general. Here's what he said:

1. Please tell us a bit about you:

I’m Dave, the writer of The Darkside Detective games and our in-development title, Eldritch Housel. I also did a bunch of narrative work on The Necromancer’s Tale and Tavern Keeper, both in development with other studios.

2. What were you favorite game or games when growing up?

Dungeon Keeper (which clearly influenced the title of Tavern Keeper); Space Quest V: The Spinal Mutation.

3. When did you start making games?

2009, maybe? I don’t recall, I was in the middle of my MSc and an old college friend was setting up a studio and needed a writer.

4. What made you start developing games?

Hubris and/or ignorance.

5. You have made the Darkside Detective Games, as mentioned earlier. Why did you decide to make them, what was your inspiration? How did you come up with the idea and story?

It was all a bit of random luck, really. It was a game jam project that took off. We tired out a few different story approaches (one long story instead of many small ones, all short stories but all part of a larger storyline, etc) but the monster-of-the-week approach seemed to fit. From there, I just listed out some ideas. We’ve been working off that list, and adding to it, since.

The Darkside Detective 1

6. What are your characters based on in the TDD games? For example real life experiences and people, movies, games etc.

People I met, mostly. We travelled a lot while making the first game (cheaper than staying in Ireland…) so there was a wide range of people met in that time. One person can become three or four characters in the game. You just adjust their personality dials differently. I try to meet new people all the time, I find them fascinating.

7. How would you describe the style of the two games?

Surrealist nonsense (with notions of grandeur).

The Darkside Detective 2

8. Did you experience any challenges in the development of them?

Oh yes, lots. Mainly with the first one. We had no money and the game nearly died many many times. But one of us alway kept the others motivated and it moved forwards. The second one had some money from the first game and a kickstarter to fund it, so we were on it (mostly) full time but that had its own challenges.

9. What are you most proud of about your games/what do you like most about the games?

That people like them and find them fun. For silly games, they also have big feelings and big messages, which is good. There’s a nice community around it, which reflects well on the game, I think.

10. Is there anything you think could have been better?

The writing, the design, the puzzles, the stories, the gameplay, the jokes, the… you get the idea…

11. Have you and your way of working (developing games) changed/evolved over time?

Yes, we went from having no money to having some money. And we have families now. That changes everything.

12. And finally. It looks like your next game will be Eldritch House, unless there is another secret project. :) Can you tell us a bit about it and when will it be released?

I’m not allowed to discuss release dates yet, but I can say it’s a supernatural mystery, gothic horror investigation thing. It’s first person and way more serious than Darkside. It’s set in 1897 in Ireland. A lady goes missing in a hotel and somebody calls you in. When you get there you find there is a big rich person séance happening and lots of weird stuff. Everyone is a bit sinister and you have to navigate that while also trying to find the woman. It’s part Agatha Christie story, part ghost story.


A big thank you to Dave, for taking the time to answer these questions. It was interesting to know more about him and his games.

Looking forward to future games Dave has been involved in!

Testers Wanted

added ago by FireFlower

We're getting close to being finished with the store upgrade we have worked on for a while. Will probably be finished in February or March, but could be later.
We're looking for testers, to test the functionality, once we're done. Contact us through the contact form, Discord or Reddit if you're interested.