Version 3.0 of Song of the Myrne: What Lies Beneath is now available.
Patch notes
Singleplayer/Co-op/General
Added
- Co-op mode: a second player can join or drop the game at any moment.
- Co-op slab: they are used to resurrect or to change the class of Player 2
- The church: you’ll now be able to reset your character stats and skill points here
- “New” story: The Sorcerer (previously playable on websites like Kongregate, it’s a small adventure serving as a demo of the game)
- Grappling hook to pull some objects (for puzzles)
- Some new items and craft recipes
- Shake screen effect to add some punch to the game
Fixed
- The console will no longer open when you press F12 (didn’t realise it was the steam screen cap key) -> Press L-Shift+F3 if you need the dev console
- It should be harder to get ejected out of the map
- "Damages dealt on hit" stat is now decreased when you remove the equipment piece that increased it
- Drag and drop to desequip an equipment while wearing a vanity item is now working properly
Changed
- Minor/Medium textures rework (mainly buildings, so each one has an unique feel)
- Crafting window improved (number of crafts for which you have the necessary items displayed)
- Some sprites and UI changes, added animations in menus
- Sprite over his head when a NPC or a creature joins combat
- The spiders spawned by the Spider Queen now aggro player directly, this makes the boss more challenging and forces the player to stay in movement
- Bigger inventory
- Better gamepad support: you will not be able to use it in the menus, inventory, etc… but it will come handy for the co-op mode and the multiplayer mode
- Magic is easier to learn (the mage tower is no longer locked at the beginning of the game)
- Possibility to change resolution from the in-game options. Also added an option for fullscreen on/off
Multiplayer
Added
- Team Deathmatch mode
- New maps: DM-Sorcerer, DM-DesertTemples
Fixed
- Characters with shields now take the same amount of damages as others